How to Play CoreSquares

The core idea

Every chess piece lights up the squares it controls. Place pieces on the board so that their combined coverage lights every target square. That is the entire game in one sentence.

Self-lighting means each piece lights two things: the squares it would attack in chess, and the square it sits on. A rook placed at the center of a row lights the entire row plus the entire column plus its own square.

Controls

Drag a piece from the tray onto the board, or tap a square to drop the piece you are holding. As you drag, a live preview shows exactly which squares the piece will light, so you can line it up before you let go. On a phone the held piece floats one row above your fingertip so your thumb never hides it.

Beam preview while dragging a rookDrag preview shows which squares will light
Solved puzzle completion cardLight every target to solve the puzzle

There is no undo, drawn from the chess principle of committing to a move. If a placement is not working, tap Restart to clear the board and start the attempt over. Restarting never erases your completion record, and the campaign has no lives and no timer, so you can try as many times as you like. Stuck on one level? Skip it and come back later; it will not block the rest of the world.

The pieces

Six chess pieces, each introduced in the School world. You do not need to know chess to play. The early levels teach each piece by feel.

PieceAttack PatternLearned in
RookStraight-line control along ranks and filesKindergarten
BishopDiagonal sweeper across the board3rd Grade
QueenThe most powerful piece: rook and bishop combined4th Grade
KnightL-shaped jumps that leap over everything6th Grade
KingTight local control in all 8 directions8th Grade
PawnForward diagonals only, the most limited piece10th Grade

Detailed piece guides →

World mechanics

School teaches the pieces. Every world after it bends one rule:

Tech, Aqua, and Burger combine these ideas and scale the boards up, with Burger reaching 12x12. See every world →

Hints

A hint is a nudge, not the answer. The game solves the board behind the scenes and shows you the first move of a winning line; you place the rest yourself. You begin with a few free hints and earn more by solving the daily puzzle and clearing worlds. If you would rather not spend one, the drag preview is always there to help you read the board.

Game modes

Settings and accessibility

In Settings you can lock the screen to Portrait or Landscape (or leave it on Auto), turn on Reduced Motion to cut the animations, and toggle sound and vibration independently. You can also reset your progress, which keeps your earned badges, lifetime stats, and hint balance.

Tips