School Grades K-12
School is where you learn the game. Each grade introduces a new chess piece, starting with the rook in Kindergarten and ending with the pawn in 11th grade.
Place pieces. Light the board.
Every chess piece lights up the squares it controls. Drop pieces using real chess moves until every target glows, across eleven themed worlds.
Drag the queen onto the board to light all 5 stars

How a level works
Drag a piece onto the board and a live preview shows exactly which squares it will light before you let go. Each piece lights the squares it attacks in chess, plus the one it sits on. Place pieces until every target square glows, and the level is solved.
In the campaign there are no lives and no penalty for a wrong drop. You read the board, try a placement, and adjust. The early levels in School teach you every piece by feel, so you do not need to know chess to start.
Eleven worlds
School eases you in and teaches every piece. After that, each world changes a rule of its own: Ice freezes a target until two pieces cover it, Lava drops obstacles that block your beams, Night hides the board until you sweep it with a flashlight. Every world has its own art and music.
School is where you learn the game. Each grade introduces a new chess piece, starting with the rook in Kindergarten and ending with the pawn in 11th grade.
Lava introduces obstacles. Blocked cells are squares where you cannot place a piece, and they stop sliding beams (rook, bishop, queen) from passing through.
In Ice, some targets are frozen solid. A single piece covering a frozen target is not enough.
Forest uses void cells to carve the board into irregular shapes: L-shapes, T-shapes, crosses, and organic forms. Void cells are not part of the board.
Storm puts enemy pieces on the board. These sentries sit in fixed positions and do two things: their occupied square blocks your beams (like a blocker), and their attack squares become red no-go zones where you cannot place your pieces.
Cosmos adds portal pairs to the board. When a beam enters one portal, it exits the paired portal traveling in the same direction.
Tech has no unique world mechanic. Instead, it cranks up the difficulty of pure self-lighting puzzles.
Aqua uses all six piece types in balanced combinations that show how different pieces complement each other. No single mechanic twist, just boards that reward understanding every piece.
Beach makes diagonal beams bounce off board edges. When a bishop or queen's diagonal ray hits the edge of the board, it reflects once (like a billiard ball) and keeps going.
Burger scales everything up. Boards grow to 12x12, piece counts reach eight, and you use the full chess set including pawns.
Night hides everything. The board renders pitch black with no visible checkerboard or targets.
What's inside
Eleven worlds, each bending one rule, with a difficulty curve that climbs from a single rook to twelve-by-twelve boards.
One board for the whole world, new each day. Monday is gentle, Sunday is hard. Solve it for a streak.
Race a 3 or 5 minute clock, or play Survival with no timer and three strikes. Each mode keeps your best.
Bronze, silver, and gold, for speed, clean solves, long streaks, and a few earned the hard way.
Optional rewarded videos only, for a free hint if you want one. Nothing ever interrupts a puzzle.
Open the app and start solving. No account needed to jump in.
About
Every piece lights the squares it controls. Your job is to light the whole board.
I made CoreSquares because I wanted a chess puzzle I could play to wind down. You place pieces so every target lights up, using nothing but real chess moves. Drop a piece, watch its squares glow, and read the board.
You do not need to know chess. The early levels teach you every piece by feel. If you already play, you will read the patterns fast and then have to work for the later boards. The campaign has no lives and no energy meter, so you can sit with a board as long as you like. When you do want a clock, Clocks mode is there for it.
Early access
The game is in early testing on Android. Drop your Gmail below and I will send you a Google Play invite so you can play before it launches.
Closed testing is Android only, and Google Play requires a Gmail account for tester invites.