Forest

Nature finds a way

25 levels · Non-rectangular boards · Medium
Forest gameplay Forest gameplay

Overview

Forest breaks the grid. Instead of rectangular boards, you get organic shapes carved from the bounding rectangle. A rook on an L-shaped board covers fewer squares because its beam stops at the void boundary. Pawns show up more here than in most other worlds, and the non-square geometry makes their limited diagonal reach surprisingly useful.

The Mechanic: Non-rectangular boards

Forest uses void cells to carve the board into irregular shapes: L-shapes, T-shapes, crosses, and organic forms. Void cells are not part of the board. Pieces cannot land on them, beams cannot pass through them, and they are not rendered at all. This changes the geometry of every piece's coverage and creates puzzles that feel fundamentally different from a standard rectangular grid.

Pieces in this world

RookBishopQueenKnightPawn

All piece types including pawns, which are rare in other worlds

Level progression

Starts with simple L and T shapes on 6x7 boards. Builds to complex cross and organic shapes on 8x8 bounding boxes with heavy void carving.