Forest gameplay
Forest breaks the grid. Instead of rectangular boards, you get organic shapes carved from the bounding rectangle. A rook on an L-shaped board covers fewer squares because its beam stops at the void boundary. Pawns show up more here than in most other worlds, and the non-square geometry makes their limited diagonal reach surprisingly useful.
Forest uses void cells to carve the board into irregular shapes: L-shapes, T-shapes, crosses, and organic forms. Void cells are not part of the board. Pieces cannot land on them, beams cannot pass through them, and they are not rendered at all. This changes the geometry of every piece's coverage and creates puzzles that feel fundamentally different from a standard rectangular grid.
All piece types including pawns, which are rare in other worlds
Starts with simple L and T shapes on 6x7 boards. Builds to complex cross and organic shapes on 8x8 bounding boxes with heavy void carving.