Storm gameplay
Storm is the enemy world. Red-tinted sentries sit on the board and project control zones. You cannot place your pieces on any square an enemy attacks, and enemy-occupied squares block your beams just like obstacles. The trick is finding the gaps in their coverage. Knights are especially useful here since they jump over obstacles and can reach squares that sliding pieces cannot.
Light the lightning rods to clear the storm. Enemy pieces guard the red squares and block your beams -- work around them, not through them.
In-app intro dialog
Storm puts enemy pieces on the board. These sentries sit in fixed positions and do two things: their occupied square blocks your beams (like a blocker), and their attack squares become red no-go zones where you cannot place your pieces. You have to route your coverage around both the enemies themselves and the zones they guard. Enemies never move, but their presence reshapes the entire puzzle.
1-3 player pieces working around 1-3 enemy sentries
Starts with one player piece and one enemy on 6x6. Scales to three-on-three confrontations on 8x8 boards.